doc. dr. sc. Mirko Sužnjević

Docent, Zavod za telekomunikacije

  Poglavlja u knjizi
 

1. Saldana, Jose; Sužnjević, Mirko.
QoE and Latency Issues in Networked Games // Handbook of Digital Games and Entertainment Technologies / Nakatsu, Ryohei ; Rauterberg, Matthias ; Ciancarini, Paolo (ur.).
Singapore : Springer, 2016. Str. 1-36.
 
  Izvorni znanstveni i pregledni radovi u CC časopisima
 

1. Sužnjević, Mirko; Skorin-Kapov, Lea; Čereković, Aleksandra; Matijašević, Maja.
How to measure and model QoE for networked games? A case study of World of Warcraft. // Multimedia systems. online (2019) ; 1-26 (članak, znanstveni).

2. Slivar, Ivan; Sužnjević, Mirko; Skorin-Kapov, Lea.
Game Categorization for Deriving QoE-Driven Video Encoding Configuration Strategies for Cloud Gaming. // Acm transactions on multimedia computing communications and applications. 14 (2018) , 3s; (članak, znanstveni).

3. Oršolić, Irena; Pevec, Dario; Sužnjević, Mirko; Skorin-Kapov, Lea.
A Machine Learning Approach to Classifying YouTube QoE Based on Encrypted Network Traffic. // Multimedia tools and applications. 76 (2017) , 21; 22267-22301 (članak, znanstveni).

4. Manzano, Marc; Urueña, Manuel; Sužnjević Mirko; Calle, Eusebi; Hernández, José Alberto; Matijašević, Maja.
Dissecting the protocol and network traffic of the OnLive cloud gaming platform. // Multimedia systems. 20 (2014) , 5; 451-470 (članak, znanstveni).

5. Sužnjević, Mirko; Stupar, Ivana; Matijašević, Maja.
A model and software architecture for MMORPG traffic generation based on player behavior. // Multimedia systems. 19 (2013) , 3; 231-253 (članak, znanstveni).

6. Sužnjević, Mirko; Matijašević, Maja.
Player Behavior and Traffic Characterization for MMORPGs : A Survey. // Multimedia systems. 19 (2012) , 3; 199-220 (članak, znanstveni).

7. Sužnjević, Mirko; Dobrijević, Ognjen; Matijašević, Maja.
MMORPG Player Actions : Network Performance, Session Patterns and Latency Requirements Analysis. // Multimedia tools and applications. 45 (2009) , 1-3; 191-214 (članak, znanstveni).
 
  Znanstveni radovi u drugim časopisima
 

1. Sužnjević, Mirko; Skorin-Kapov, Lea; Humar, Iztok.
Statistical User Behavior Detection and QoE Evaluation for Thin Client Services. // Computer Science and Information Systems. 12 (2015) , 2; 587-605 (članak, znanstveni).

2. Sužnjević, Mirko; Saldana, Jose; Matijašević, Maja; Fernández-Navajas, Julián; Ruiz-Mas, José.
Analyzing the effect of TCP and server population on massively multiplayer games. // International Journal of Computer Games Technology. 2014 (2014) ; 1-17 (članak, znanstveni).

3. Sužnjević, Mirko; Skorin-Kapov, Lea; Humar, Iztok.
User Behavior Detection Based on Statistical Traffic Analysis for Thin Client Services. // Advances in Intelligent Systems and Computing, Springer. 276 (2014) ; 247-256 (članak, znanstveni).

4. Vasić, Valter; Sužnjević, Mirko; Mikuc, Miljenko; Matijašević, Maja.
Scalable software architecture for distributed MMORPG traffic generation based on integration of UrBBaN-Gen and IMUNES. // Journal of Communications Software and Systems. 8 (2012) , 4; 93-101 (članak, znanstveni).

5. Sužnjević, Mirko; Matijašević, Maja.
Why MMORPG players do what they do: relating motivations to action categories. // International Journal of Advanced Media and Communication. 4 (2010) , 4; 405-424 (članak, znanstveni).
 
  Znanstveni radovi u zbornicima skupova s međunar.rec.
 

1. Vlahović, Sara; Sužnjević, Mirko; Skorin-Kapov, Lea.
The Impact of Network Latency on Gaming QoE for an FPS VR Game // .
1-3 (poster,međunarodna recenzija,objavljeni rad,znanstveni).

2. Slivar, Ivan; Skorin-Kapov, Lea; Sužnjević, Mirko.
QoE-Aware Resource Allocation for Multiple Cloud Gaming Users Sharing a Bottleneck Link // Proceedings of the 22nd Conference on Innovation in Clouds, Internet and Networks (QoE Management Workshop).
1-6 (predavanje,međunarodna recenzija,objavljeni rad,znanstveni).

3. Vlahović, Sara; Sužnjević, Mirko; Skorin-Kapov, Lea.
Challenges in Assessing Network Latency Impact on QoE and In-Game Performance in VR First Person Shooter Games // Proceedings of the 15th International Conference on Telecommunications (ConTEL).
Graz, 2019. 1-8 (predavanje,međunarodna recenzija,objavljeni rad,znanstveni).

4. Oršolić, Irena; Sužnjević, Mirko; Skorin-Kapov, Lea.
YouTube QoE Estimation from Encrypted Traffic: Comparison of Test Methodologies and Machine Learning Based Models // Proceedings of 2018 Tenth International Conference on Quality of Multimedia Experience (QoMEX).
1-6 (predavanje,međunarodna recenzija,objavljeni rad,znanstveni).

5. Vlahović, Sara; Sužnjević, Mirko; Skorin-Kapov, Lea.
Subjective Assessment of Different Locomotion Techniques in Virtual Reality Environments Final // Proceedings of 2018 Tenth International Conference on Quality of Multimedia Experience (QoMEX).
1-3 (poster,međunarodna recenzija,objavljeni rad,znanstveni).

6. Oršolić, Irena; Rebernjak, Petra; Sužnjević, Mirko; Skorin-Kapov, Lea.
In-Network QoE and KPI Monitoring of Mobile YouTube Traffic: Insights for Encrypted iOS Flows // .
2018. 1-7 (predavanje,međunarodna recenzija,objavljeni rad,znanstveni).

7. Oršolić, Irena; Skorin-Kapov, Lea; Sužnjević, Mirko.
Towards a Framework for Classifying YouTube QoE Based on Monitoring of Encrypted Traffic // .
2017. 1-5 (predavanje,međunarodna recenzija,objavljeni rad,znanstveni).

8. Sužnjević, Mirko; Manđurov, Matija; Matijašević, Maja.
Performance and QoE Assessment of HTC Vive and Oculus Rift for Pick-and-Place Tasks in VR // Proceedings of 2017 Ninth International Conference on Quality of Multimedia Experience (QoMEX).
2017. 1-3 (poster,međunarodna recenzija,objavljeni rad,znanstveni).

9. Oršolić, Irena; Pevec, Dario; Sužnjević, Mirko; Skorin-Kapov, Lea.
YouTube QoE Estimation Based on the Analysis of Encrypted Network Traffic Using Machine Learning // Globecom Workshops (GC Wkshps).
2016. 1-6 (predavanje,međunarodna recenzija,objavljeni rad,znanstveni).

10. Slivar, Ivan; Skorin-Kapov, Lea; Sužnjević, Mirko.
Cloud Gaming QoE Models for Deriving Video Encoding Adaptation Strategies // Proceedings of the 7th ACM Multimedia Systems Conference.
2016. 1-12 (predavanje,međunarodna recenzija,objavljeni rad,znanstveni).

11. Slivar Ivan; Sužnjević, Mirko; Skorin-Kapov, Lea; Ilić, Vanja.
Cloud gaming in Education: Evaluation of Multiple Game Streams in a Shared WLAN // Proc. of ZINC 2016.
2016. 1-4 (predavanje,međunarodna recenzija,objavljeni rad,znanstveni).

12. Sužnjević, Mirko; Saldana, Jose; Matijašević, Maja; Vuga, Matko.
Impact of Simplemux Traffic Optimisation on MMORPG QoE // Proc. of the 5th ISCA/DEGA Workshop on Perceptual Quality of Systems (PQS 2016) / Möller, Sebastian ; Egger, Sebastian (ur.).
Berlin, 2016. 15-19 (predavanje,međunarodna recenzija,objavljeni rad,znanstveni).

13. Sužnjević, Mirko; Slivar, Ivan; Skorin-Kapov, Lea.
Analysis and QoE evaluation of cloud gaming service adaptation under different network conditions: The case of NVIDIA GeForce NOW // Proceedings of Eighth International Conference Quality Of Multimedia Experience (Qomex), 2016.
2016. 1-6 (predavanje,međunarodna recenzija,objavljeni rad,znanstveni).

14. Vučić, Dunja; Skorin-Kapov, Lea; Sužnjević, Mirko.
The impact of bandwidth limitations and video resolution size on QoE for WebRTC-based mobile multi-party video conferencing // Proceedings of the 5th ISCA/DEGA Workshop on Perceptual Quality of Systems, PQS 2016.
Berlin, 2016. 1-4 (predavanje,međunarodna recenzija,objavljeni rad,znanstveni).

15. Sužnjević, Mirko; Matijašević, Maja.
Trends in evolution of the network traffic of Massively Multiplayer Online Role-Playing Games // Proceedings of the Proceedings of the 13th International Conference on Telecommunications (ConTEL) 2015.
1-8 (predavanje,međunarodna recenzija,objavljeni rad,znanstveni).

16. Möller, Sebastian; Antons, Jan Nikolas; Beyer, Justus; Egger, Sebastian; Castellar, Elena; Skorin-Kapov, Lea; Sužnjević, Mirko.
Towards a New ITU-T Recommendation for Subjective Methods Evaluating Gaming QoE // Proceedings of the 7th International Workshop on Quality of Multimedia Experience (QoMEX 2015).
IEEE, 2015. 1-6 (predavanje,međunarodna recenzija,objavljeni rad,znanstveni).

17. Slivar, Ivan; Sužnjević, Mirko; Skorin-Kapov, Lea.
The Impact of Video Encoding Parameters and Game Type on QoE for Cloud Gaming: a Case Study using the Steam Platform // Proceedings of the 7th International Workshop on Quality of Multimedia Experience (QoMEX 2015), IEEE.
IEEE, 2015. 1-6 (predavanje,međunarodna recenzija,objavljeni rad,znanstveni).

18. Sužnjević, Mirko; Matijašević, Maja; Konfic, Jelena.
Application context based algorithm for player skill evaluation in MOBA games // Proceedings of the 2015 International Workshop on Network and Systems Support for Games (NetGames).
Zagreb : IEEE, 2015. 1-6 (predavanje,međunarodna recenzija,objavljeni rad,znanstveni).

19. Slivar, Ivan; Sužnjević, Mirko, Skorin-Kapov, Lea; Matijašević, Maja.
Empirical QoE Study of In-Home Streaming of Online Games // Proceedings of the 13th Annual Workshop on Network and Systems Support for Games, NetGames 2014.
2014. 1-6 (predavanje,međunarodna recenzija,objavljeni rad,znanstveni).

20. Suznjevic, Mirko; Beyer, Justus; Skorin-Kapov, Lea; Moller, Sebastian; Sorsa, Nikola.
TOWARDS UNDERSTANDING THE RELATIONSHIP BETWEEN GAME TYPE AND NETWORK TRAFFIC FOR CLOUD GAMING // First International Workshop on Cloud Gaming Systems and Networks (C-Game), in Proceedings of IEEE International Conference on Multimedia and Expo 2014.
2014. (predavanje,međunarodna recenzija,objavljeni rad,znanstveni).

21. Sužnjević, Mirko; Skorin-Kapov, Lea; Matijašević, Maja.
The Impact of User, System, and Context factors on Gaming QoE a Case Study Involving MMORPGs // Proceedings of the 12th Annual Workshop on Network and Systems Support for Games, 2013.
(predavanje,međunarodna recenzija,objavljeni rad,znanstveni).

22. Caplar, Neven; Sužnjević, Mirko; Matijašević, Maja.
Analysis of player's in-game performance vs rating: Case study of Heroes of Newerth // Foundations of Digital Games Conference 2013 / Yannakakis, Georgios N. ; Aarseth, Espen (ur.).
Chania, Greece, 2013. 237-244 (predavanje,međunarodna recenzija,objavljeni rad,znanstveni).

23. Saldana, Jose; Sužnjević, Mirko; Sequeira, Luis; Fernandez-Navajas, Julian; Matijašević, Maja; Ruiz-Mas, Jose.
The Effect of TCP Variants on the Coexistence of MMORPG and Best-Effort Traffic // Proceedings of the 21st International Conference on Computer Communications and Networks (ICCCN) 2012 (5 str.).
SAD : IEEE press, 2012. 1-5 (predavanje,međunarodna recenzija,objavljeni rad,znanstveni).

24. Sužnjević, Mirko; Matijašević, Maja.
Towards Reinterpretation of Interaction Complexity for Load Prediction in Cloud-based MMORPGs // Proceedings of the 2012 IEEE Symposium on Haptic Audio-Visual Evironments and Games.
2012. 148-149 (predavanje,međunarodna recenzija,objavljeni rad,znanstveni).

25. Sužnjević, Mirko; Matijašević, Maja; Brozović, Borna.
Monitoring and Analysis of Player Behavior in World of Warcraft // Proceedings of MIPRO 2012 Jubilee 35th International Convention.
Rijeka : MIPRO, 2012. 709-714 (predavanje,međunarodna recenzija,objavljeni rad,znanstveni).

26. Vasić, Valter; Sužnjević, Mirko; Mikuc, Miljenko; Matijašević, Maja.
Improving distributed traffic generation performance by using IMUNES network emulator // Proceedings of the 2012 International Conference on Software, Telecommunications and Computer Networks.
Split, 2012. 5 str. (predavanje,međunarodna recenzija,objavljeni rad,znanstveni).

27. Sužnjević, Mirko; Stupar, Ivana; Matijašević Maja.
MMORPG Player Behavior Model based on Player Action Categories // Proceedings of the 10th Workshop on Network and Systems Support for Games (NetGames) 2011. USB Proc. (6 str.).
2011. (predavanje,međunarodna recenzija,objavljeni rad,znanstveni).

28. Sužnjević, Mirko; Stupar, Ivana; Matijašević, Maja.
Traffic modeling of player action categories in a MMORPG // Proceedings of the 4th International Conference on Simulation Tools and Techniques, SIMUTools 2011.
Barcelona : ICST, 2011. CD Proc. (8 str.) (predavanje,međunarodna recenzija,objavljeni rad,znanstveni).

29. Brajdić, Agata; Sužnjević, Mirko; Matijašević, Maja.
Measurement of SIP Signaling Performance for Advanced Multimedia Services // Proceedings of the 10th International Conference on Telecommunications / Podnar Zarko, Ivana ; Vrdoljak, Boris (ur.).
Zagreb : IEEE, 2009. 381-388 (predavanje,međunarodna recenzija,objavljeni rad,znanstveni).

30. Sužnjević, Mirko; Dobrijević, Ognjen; Matijašević, Maja.
Hack, Slash, and Chat: A study of players' behavior and communication in MMORPGs // Proceedings of 2009 8th Annual Workshop on Network and Systems Support for Games / Abdallah, Maha (ur.).
Pariz : IEEE, 2009. USB Proc. (6 str.) (predavanje,međunarodna recenzija,objavljeni rad,znanstveni).

31. Sužnjević, Mirko; Matijašević, Maja; Dobrijević, Ognjen.
Action specific Massive Multiplayer Online Role Playing Games traffic analysis: Case study of World of Warcraft // Proceedings of the 7th ACM SIGCOMM workshop on Network and Systems Support for Games / Claypool, Mark (ur.).
New York : ACM, 2008. 106-107 (poster,međunarodna recenzija,objavljeni rad,znanstveni).
 
  Radovi u zbornicima skupova bez recenzije
 

1. Sužnjević, Mirko.
Internetske mrežne igre, tržište, trendovi i razvojni izazovi // Zbornik Case 2018.
1-7 (predavanje,objavljeni rad,stručni).
 
  Disertacije
 

1. Sužnjević, Mirko.
Modelling of Network Traffic for Multiplayer Role Playing Games based on User Behaviour / doktorska disertacija.
Zagreb : Fakultet elektrotehnike i računarstva, 11.05. 2012, 194 str. Voditelj: Matijašević, Maja.
 
  Druge vrste radova
 

1. Homen Pavlin, Maja; Sužnjević, Mirko.
The opinions and attitudes of students - future IT teachers - on the use of VR and AR in teaching, 2019. (znanstveni rad).

2. Saldana, Jose; Sužnjević, Mirko.
It's time to give Online Games a Serious Consideration, 2013. (popularan rad).

3. Sužnjević, mirko.
Player Behaviour Patterns in MMORPGs, 2012. (stručni rad).

4. Mošmondor, Miran; Dobrijević, Ognjen; Pišković, Ivan; Sužnjević, Mirko; Matijašević, Maja; Dešić, Saša.
Introducing Network-Awareness for Networked Multimedia and Multi-modal Applications, 2006. (izvješće).
 

Životopis

Mirko Sužnjević rođen je 31. 1. 1983. godine u Karlovcu. Nakon završene Gimnazije u Glini 2001. godine upisuje Fakultet elektrotehnike i računarstva Sveučilišta u Zagrebu.
Sudjelovao je u ljetnim radionicama Erricsson summer camp 2005 "Exploring ICT Frontiers: Agents, IP Multimedia Subsystem, and Distributed Computing" u Zagrebu, te Enterface 2006 " The SIMILAR NoE Summer Workshop on Multimodal Interfaces" održanoj u Dubrovniku. Diplomirao je 19. rujna 2006. godine s diplomskim radom na temu "Oblikovanje dinamički prilagodljive usluge mrežnog virtualnog okruženja". Obranio je doktorsku disetaciju pod nazivom: "Modelling of Network Traffic for Multiplayer Role Playing Games Based on User Behaviour" 2012. godine. 
Zaposlen je kao viši znanstveni novak na Zavodu za telekomunikacije Fakulteta elektrotehnike i računarstva Sveučilišta u Zagrebu na kojem je upisao postdiplomski doktorski studij.

Nastava

Sveučilišni preddiplomski

Sveučilišni diplomski

Kompetencije

  • Communications technology
    Streaming media Web services 5G mobile communication Multimedia communication Quality of experience Quality of service IP networks Telecommunication services
  • Computational and artificial intelligence
    Supervised learning Machine learning
  • Computers and information processing
    Application virtualization Edge computing WebRTC
  • Control systems
    Queueing analysis

Profesionalni interesi i članstva

Umrežena virtualna okruženja

Osobni podaci

Godina diplomiranja:
2006.
Godina doktoriranja:
2012.